Other important things than the Access Game Restriction for Children
The Ministry of Communication and Digital is targeting active IGRS this year. The psychologist Veronica Adesla emphasized the importance of a healthy digital ecosystem for children.
The Ministry of Communication and Digital (Commonwealth) targets the Indonesian Rating System again this year. To the seconds, Co@@
"In addition to access restrictions it certainly requires the development of a healthy digital ecosystem for child development," said the clinical psychologist who's been practicing since 2013, to the seconds.
As for the things Veronica Adesla suggested are regulatory reinforcement against platform providers and game developers. Then making sure and doing surveillance of the age clarification system executed accurately and accurately is absolute.
Then, the IGRS is expected to be able to identify and administer features that potentially encourage compulsive child behavior in playing games with age, like: pay random transaction systems, repeated gifts, keep children playing, etc.
"Including the protection of dangerous interactions in digital games, as with strangers, fraud, manipulation - exploitation, digital protection," bright.
Making literacy and education as part of school education also needs to be run. Kids have to learn to recognize when digital activity starts to negative their emotions, become irritable, affect their ability to concentrate, their hard behavior to stop playing and so not excited to do any other important activity.
The government needs to also provide child education programs in using technology to use the parent and educators who are practical, accessible and accessible. If necessary, provide early detection services and psychological intervention.
"Children who show the use of problematic games need to get help, not directly label addiction or punishment. It's also important to identify whether the use of excessive games is related to other matters, such as loneliness, social difficulties, academic pressure, or the regulatory issue of emotion," said Veronica.
Another crucial suggestion is to encourage and support the gaming industry or digital games to develop educational games, creativity, problem solving, cooperation and critical thinking skills. Thus, technology is not only seen as a threat, but also as a means of developing child potential.
In the context of the addictions, it also needs to be made clear that the child who plays games is not necessarily experiencing a addictive disorder. WHO via ICD-11 identifies the gaming disorder of control over the behavior of play, increasing the priority of playing compared to other activities, as well as playing despite causing significant negative consequences.
Still Veronica said that the pattern has to interfere with individual life functions and generally lasts at least 12 months.
"Therefore, the measure of government policy's success should not simply be that children play according to the proper age category, nor the lack of the number of games, but also increase self-regulation skills, psychological health, social quality, and the balance of child life," the emphasis.
Source: Detik ›
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